Golden Age Champions: Arsenal of Democracy
Concluded. It’s World War II — Do you know where your heroes are? Golden Age Champions takes you back to simpler times, when heroes were heroes, and villains were Nazis. So fire up your patriotism, salute the flag, and go forth to make the world safe for Truth, Justice and an American Victory with Golden Age Champions! -Gold Rush Games
Golden Age comic books (and comic books set during that period) feature main characters of varying degrees of superhuman ability, from war-comic soldiers who fight with nothing more than guts and a Tommy gun to nigh-omnipotent supernatural beings who can play billiards with the solar system. Campaigns from this era often center on the type of non-costumed, double tough, globetrotting pulp-style heroes that predominated in comic books of the mid-to-late 1930s. Such men are men among men, and manly men to boot. By their side (and sometimes, in the lead-character spot) are equally formidable women, more than capable of holding their own when trouble rears its ugly head. These (are) Einstein-smart, Olympic-gold athletic, movie star good-looking folks. The heroes in uniform found in war comics seem a lot like prewar two-fisted adventurers who got their draft notice. If war-comic heroes seem like pulp heroes who traded in their trench coats for combat fatigues, most Golden Age superheroes seem like pulp heroes who opted for multicolored long johns instead. This is mainly because the superheroes of that era certainly were heroic, but by today’s standards, they just weren’t all that “super.” Indeed, the most common ability 1940s comic book characters had was a mean right cross. Even the heroes who had unusual abilities were typically possessed of what might best be described as “neat tricks” rather than full-blown superpowers. -Green Ronin Publishing
Golden Age Champions: Arsenal of Democracy is a low-end WWII superhero game, using the 5th Edition revised Hero System, a table-top campaign. Player Characters are to work well with each other and most U.S. authorities, based in Detroit.
A common background for our heroes is not needed- just don’t have your PC’s Background contradict real history. See the ‘Timeline’ file for some of that. It also includes fictional entries. No real world events or landmarks have removed.
Some superheroes use lethal force, but those who refrain from it are generally respected.
Comic relief is incidental, not central to the story line. We’re not playing ’Hogan’s Heroes.’ Morality is mostly black and white, with some gray. Having to choose the best of two evils won’t be a frequent concern. Our game is more romantic than realistic- cinematic moves are appreciated, though not always easy. Our world has a positive outlook- our foes are mighty, but we are the awakened giant. Our heroes are important- don’t expect NPC superheroes to steal the limelight. That said, it’s a big world, and time and events march on- you can’t be everywhere at once. You’ll have to pick and choose your battles.
Continuity is important to our campaign. Newsreels inform you of what is happening elsewhere, and sometimes review your deeds!
Our heroes are the largest focus of this campaign, with WWII a close second. Not only do we seek victory, so does the foe, and neither wants to suffer as much as the Soviets did in the Winter War (see Timeline, 1939-40).
Bluebooking, especially by email, is encouraged. Bear in mind that I’ll often try to keep the PCs together, and that overtime is a daily issue for me. Feedback is also solicited. When it devolves to citing unlikely exceptions and such, spare me. If it turns into a one-on-one debate, a ceasefire or at least private emails are in order.
Please join the following usegroup so that you have access to all the files to help you decide if you measure up to battle the Axis!